Controlling RBD Interaction
2302 2 2- NFX
- Member
- 183 posts
- Joined: Dec. 2011
- Offline
So recently I have been trying to learn RBDs and am creating an animation where a rock with movement that I hand animate rises up through the compressed soil-like ground. However when my rock touches the ground layer it results in a more explosive behavior then anticipated. It almost seems like it is snapping the ground open and sending chunks flying. I was wondering if there is a way to control how explosive RBD interactions are or at least to dampen the effect realistically?
- goldleaf
- Staff
- 4155 posts
- Joined: Sept. 2007
- Online
- rafaels
- Member
- 689 posts
- Joined: March 2009
- Offline
Hi,
I think the split impulse parameter on the RBD solver (supposing you're using bullet) does the trick…
Cheers
I think the split impulse parameter on the RBD solver (supposing you're using bullet) does the trick…
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
-
- Quick Links