Importing SOP animation into RBD sim
2432 2 1- NFX
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Hi all. So I have been hitting my head against the wall with some RBD sims that I'm working on. Basically I need to have an object that's been hand animated on the SOP level interact with an RBD animation. While there is lots of documentation on how to do this with a OBJ level animation, the only thing I could find for SOPs is to use a trail sop and check the deforming geometry option of the RBD Object DOP. The problem with this is that any interaction between the animated object and fractured geometry is explosive in nature. I think this is due to how the solver applies the SDF to the “deforming” geometry. Any ideas how to make this work?
- zdimaria
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- NFX
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