RBD state and glue per OBJ

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heya, I'm trying to set internal glue strength on my shattered object and I'm having difficulties.

scenario: frame 10 and only at frame 10 I have a fieldforce that “kicks” my shattered window.

if I don't use the RBD state my window gets shattered as normal, entirely.
what I want is having the border of my glass to stick with the window, and I thought about using the RBD state and set a “glue” attrib in SOP.

I'm using the

prim(“$DOPNET:$OBJID/Geometry”, 0, “glue”, 0)

expression in my RBD state DOP … but when I use such node I have a weird behavior: at frame 10 the window get shattered and objects move, but then at frame 11 they all go back to their initial position.

I also get a “bad reference” warning, so I'm guessing the expression is wrong.


I can try and provide a sample scene if needed.

any help is really appreciated!

thankie.
JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
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Can you upload your scene file?
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