Rigid Body Simulation

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Hi,

I am working on a rigid body simulation. I have a wall and used a voronoi to fracture. Then I used the rigid body fracture to activate the breakage.

Now I have a ball being thrown at the wall which I want to cause the destruction to the wall, but as soon as I start the simulation, the wall starts breaking without the ball hitting it.

What should I do so that the wall starts breaking only after the ball hits the wall.

Thanks,

Sid
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sorry forgot to attach the file.

here it is.

Attachments:
Break_Wall.hipnc (274.1 KB)

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this will be probably your case
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=27539 [sidefx.com]
http://forums.odforce.net/index.php?/topic/15931-the-geometry-of-the-break-before-the-collision/ [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
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I have the same problem and can not find the solution, and see if anyone takes us out of doubt.

I tried with poor results:
Animation gravity
Creation frame

must be something simple type, activate by hit or by collission… ops:
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