Nvidia position based dynamics fluids

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Hi,

Apparently there is a new method Nvidia developed for generating gpu accelerated fluid sims. Position based dynamics fluids. Is there any chance we are going to see this in Houdini?
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Hi there,

Quick remark, when you ask for something in particular based on a new technology, it's nice to include a reference:

http://mmacklin.com/pbf_sig_preprint.pdf [mmacklin.com] (paper)

Next to that I have to say that it looks very promising.
Senior Technical Artist Guerrilla Games
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Interesting paper!
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Here's a video, running in real time on a GTX 580:

https://www.youtube.com/watch?v=6WZZARzpckw [youtube.com]
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