sorry for the cryptic subject ..
I have a subnetwork (a .fbx import) that I had to scale down globally to fit into another scene.
the camera is inside the subnetwork and is also scaled and causes me some trouble.
how can I “extract” the camera and get a nonscaled camera that would be in world space..
object merge doesn't seem to work with camera.
cheers
luc
pulling out a camera from a scaled subnetwork
1815 3 1- lulu116
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- circusmonkey
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This should solve your problems
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=124419&sid=c9543e817830e2f5cb3b56a035173b5d [sidefx.com]
Rob
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=124419&sid=c9543e817830e2f5cb3b56a035173b5d [sidefx.com]
Rob
Gone fishing
- lulu116
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- VisualCortexLab
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you use CHOP/Object nope to retrieve all the camera transformations… then export them back to a second camera node. That's what I do when I import matchmoves and offset/adjust them .. and then export fbx from Houdini …
my 0.02
my 0.02
JcN
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