Houdini - Nuke pipeling Tutorial

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Hello everyone. I recently finished a small personal project of a car crash made entirely in Houdini and comped in NukeX. I figured I'll post a tutorial of how it was done.

It is aimed at intermediate or beginner, you should know your way around Houdini and Nuke's interface.

Houdini FX
It includes rigid and soft body dynamics, plastic deformation rig, baking animation in CHOPS and rendering using mantra.

NukeX
Color correction, lens distortion, camera solve, working in Nuke's 3D space and comping mantra passes.

https://www.youtube.com/channel/UCEaoiHOriYVhTsm5dcxsckg [youtube.com]


Hope you find it useful.
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thank you kreahk for posting these tutorials
Ravikumar
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You're welcome.

I will probably do another tut for nuke deep compositing in maxwell 3.0, Houdini => Maya pipeline (Arnold or maxwell 3.0) and maybe the new Houdini engine for Maya.

Thanks again for everyone who watched my videos, subscribed and liked =]
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kreahk
..

Thanks again for everyone who watched my videos, subscribed and liked =]

Like

i watched your videos .

thanks for making and sharing those !

hope to see more ( esp about dynamics and animation combined ) ..

might be simple but helpful in letting other houdini user's will to dive deeper into simulation context .

.. in this case , to a user like me too .



.cheers
except the things that cannot be seen , nothing is like it seems .
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We are working on another project which is a bit more complicated. It will feature Houdini=>Maya=>Nuke pipeline. I will post more info as it becomes available, just keep an eye on the channel =]
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Great job, thanks man!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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Thank you very mucho!

it looks really good, i'll be watching it on the weekend to learn some new tricks.

really appreciated, and hope to see more of you on that channel.
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Really thanks kreahk
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
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