How to avoid constrained points shift in soft body?

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For example in attached scene cube is made into soft body and grid - in static object. Then one face of cube is attached to the grid via Cloth Attach Constraint. If you run simulation you can see how cube face (and whole cube with it) moves to the grid. It is undesirable in many cases. How to make it so that constrained points don’t move to the target surface? I.e. they should be as if they were attached to the grid via hard rods.

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