H13 Bullet's friction not working?

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Hi there,

As the title says, the Bullet Solver's friction is not working. Specifically between static and active objects. (I didn't check between actives)

It doesn't matter what number i use in the friction parameter of the rbd object or the static object, they behave as having a friction 0 in any case. I tested using the new Packed Objects and the normal RBD objects and I have the same results.

I tested this on builds 13.0.98, 13.0.260 and 13.0.314 and get the same results.

I created the same test scene in Houdini 12.5 without packed objects of course and it seems to be working there so I guess is a H13 problem.

I am attaching the 13 scene file and the 12.5 file.


By the way I sent a Bug report to SESI about this a few minutes ago, I was just curious if any of you had the same problem? Thought of any work around besides degradint to 12.5?

Attachments:
frictionWorking_sampleInH12.5.hip (260.1 KB)
frictionNotWorking_samble.hip (288.5 KB)

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+1
I have same issue. There is a problem with the behavior of Friction of Static Object on H13. :cry:
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SESI replied to my bug report and they already fixed this on build 13.0.348 (gotta love their speed)
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Indeed, Really fast. It's working
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