How to split poly-splines by group or attribute

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I've encountered needing to do a fairly low level operation that I thought would have been easy with nodes like poly/vertex split.

Turns out I'd have to do quite a bit of looping to come close. So, I'm looking for a low level way to take a poly-spline, with a point group (could be an attribute too) .. and split it into different primitives based on that. Hopefully there's a node or setting hiding somewhere that can make an easy job of this 8) .. test geometry scene attached

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split_on_these.hip (59.6 KB)

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PolyCut SOP exactly does that
Senior FX TD @ Industrial Light & Magic
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ah nice one! Looks like I need to upgrade to 13
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