I've encountered needing to do a fairly low level operation that I thought would have been easy with nodes like poly/vertex split.
Turns out I'd have to do quite a bit of looping to come close. So, I'm looking for a low level way to take a poly-spline, with a point group (could be an attribute too) .. and split it into different primitives based on that. Hopefully there's a node or setting hiding somewhere that can make an easy job of this 8) .. test geometry scene attached
How to split poly-splines by group or attribute
3338 2 1- andrewlowell
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- animatrix_
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PolyCut SOP exactly does that
Senior FX TD @ Industrial Light & Magic
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
- andrewlowell
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