can FLIP has texture?

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hello
I have to create a lava flow, and want to use texture to add some detail to FLIP. I tried give particle a rest position as a coordinate before sim. but the way seen not good, the rendering result is terrible…
maybe there is a way can give FLIP a correct texture coordinate?

thanks!

Attachments:
flipTexture.rar (112.5 KB)
lavaShadeTest.jpeg (114.0 KB)

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You could check this clever trick by gosch for inspiration, http://vimeo.com/88171240 [vimeo.com]
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it's very cool one…….thank you eetu!
I thought my pool brain can't understand what the guy did. it is diffusion of uv?
btw, what is “Latency”, it's a attribute in Houdini? I just see the help but didn't found it.
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I also set up a very similar thing using rest fields for flip. Check this
video: https://vimeo.com/89077210 [vimeo.com]

and link to my site:

http://fx-td.com/?p=329 [fx-td.com] <has the file for the flip stuff.
Ian Farnsworth
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That is very cool Ian …….

Rob East
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wow~ thank you Ian, very cool one!
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