MantraShader issue with displacement and normal maps

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Hello!

I'm doing some rendering of a character and I'm encoutering some issues when using both SubSurface and Displacement maps I the render looks totally wrong. the attached jpgs show the problem, which is faster than explain.

another problem I have is when I try and use Normal Maps, if enabled I get a flat “toon like” shading.

both Displacement and Normal Maps are from ZBrush.

any insight is really welcome!

using H13.0.400

Attachments:
normalMaps_enabled.jpg (25.9 KB)
normalMaps_disabled.jpg (44.0 KB)
wrongSSS_with_displace.jpg (8.6 KB)
correctSSS_without_displace.jpg (10.3 KB)

JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
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