procedurally mountain texturing?
3255 3 2- Mikael Langworth
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- AdamT
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Hi Mikael
This is well suited to VOPs, and something I do a lot of these days, after spending a long time avoiding them.
There's no shelf tool equivalent for this though, and I'd suggest watching all the First Steps and Next Steps videos for starters if you're new… in particular to switch yourself on to the data side of Houdini.
Procedural textures are pretty straightforward, a cinch to access, and a really nice thing about VOPs is you can share a lot of what you build between the geometry and material contexts, which lets you do some very cool stuff that's hard to achieve in many other packages, especially if you're rendering with Mantra.
This is well suited to VOPs, and something I do a lot of these days, after spending a long time avoiding them.
There's no shelf tool equivalent for this though, and I'd suggest watching all the First Steps and Next Steps videos for starters if you're new… in particular to switch yourself on to the data side of Houdini.
Procedural textures are pretty straightforward, a cinch to access, and a really nice thing about VOPs is you can share a lot of what you build between the geometry and material contexts, which lets you do some very cool stuff that's hard to achieve in many other packages, especially if you're rendering with Mantra.
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