hi guys.
Can anyone simply explain how can i create a particle system which emit from a specific geometry?
How to Create a Particle System ?
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- mahdi.ahangar
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- Joined: July 2014
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- mandrake0
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hi,
have you seen the tutorials for the particle system?
http://www.sidefx.com/index.php?option=com_content&task=view&id=2574&Itemid=389 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=2635&Itemid=389 [sidefx.com]
have you seen the tutorials for the particle system?
http://www.sidefx.com/index.php?option=com_content&task=view&id=2574&Itemid=389 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=2635&Itemid=389 [sidefx.com]
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- mahdi.ahangar
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- Sadjad Rabiee
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- Joined: Dec. 2010
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Hello Mahdi and welcome to the Houdini Forum.
This forum is awesome and you can take your answers very quickly in this place :wink:
About your question , it's really simple !
Just select your geometry and use “Source Particle Emitter” tool in the Particles shelf.
But you can do this with “POP Network - old” too.
in this case :
Append a “POP Network - old” node and connect your geometry to the first input.
then append a “Source” node in the POP Network and set “Geometry Source” parameter to “Use First Context Geometry” , Also I suggest you set “Emission Type” parameter to “Surfaces Random” 8)
This forum is awesome and you can take your answers very quickly in this place :wink:
About your question , it's really simple !
Just select your geometry and use “Source Particle Emitter” tool in the Particles shelf.
But you can do this with “POP Network - old” too.
in this case :
Append a “POP Network - old” node and connect your geometry to the first input.
then append a “Source” node in the POP Network and set “Geometry Source” parameter to “Use First Context Geometry” , Also I suggest you set “Emission Type” parameter to “Surfaces Random” 8)
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