Hey guys,
I'm working on a meteor impact and I'm having a little trouble with the smoke shaders. I'd like to produce an effect of fire near the source of the emitter and lots of thick smoke trailing. I've messed around with the billowy smoke shader but it seems like I can either get a fiery look or all smoke. How can I find a happy medium?
I've attached the project file with a sample of the billowy smoke shader attached so you can see what I'm going for.
Trouble with a smoke shader
3010 3 1- iwilson2
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