distributing spheres on a surface without overlapping
7942 6 3- HUGHSPEERS
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- eetu
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There are some ideas in here http://forums.odforce.net/topic/19771-tesselating-spheres/ [forums.odforce.net]
- HUGHSPEERS
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Hi there eetu
thanks for the link , I'm investigating your projects now and trying to adapt your methods to a sphere.
Just from playing a little - your method is to distribute using the voronoi fracture and scatter sops , then measure the area of the polygons and place a circle at the centre of each poly scaled on the area ?
thanks
John
thanks for the link , I'm investigating your projects now and trying to adapt your methods to a sphere.
Just from playing a little - your method is to distribute using the voronoi fracture and scatter sops , then measure the area of the polygons and place a circle at the centre of each poly scaled on the area ?
thanks
John
- eetu
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- HUGHSPEERS
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Eetu that is excellent!
I've had a look at the scene and it's a very elegant idea , using the way the geometry meshes to get a pleasing pattern .
I've been having fun with the voronio noise to get some patterns but am finding the scatter sop a bit limited to create the points based on the noise.
I think it needs a more uniform scatter based on the noise
here's my efforts
John
BTW my hip file uses the csUniformScatter.otl
I've had a look at the scene and it's a very elegant idea , using the way the geometry meshes to get a pleasing pattern .
I've been having fun with the voronio noise to get some patterns but am finding the scatter sop a bit limited to create the points based on the noise.
I think it needs a more uniform scatter based on the noise
here's my efforts
John
BTW my hip file uses the csUniformScatter.otl
- OneBigTree
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Maybe you can get some ideas from that:
http://julianjohnsonsblog.blogspot.de/2013/07/dart-throw-multiple-size.html [julianjohnsonsblog.blogspot.de]
Its ICE and I don't know if it is in any way transferable to Houdini, but it may be an inspiration.
http://julianjohnsonsblog.blogspot.de/2013/07/dart-throw-multiple-size.html [julianjohnsonsblog.blogspot.de]
Its ICE and I don't know if it is in any way transferable to Houdini, but it may be an inspiration.
- HUGHSPEERS
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thanks for the tip mr bigtree
That looks like just what's needed , it seems the technique is called ‘dart throwing’
searching under those terms I've discovered an old conversation about the same subject were someone's attempted some Vex code to do this
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=96672 [sidefx.com]
and also this discussion
http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=48DAAF14.9050006@axyzfx.com&perpage=20&revdate=on [sidefx.com]
thanks
John
That looks like just what's needed , it seems the technique is called ‘dart throwing’
searching under those terms I've discovered an old conversation about the same subject were someone's attempted some Vex code to do this
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=96672 [sidefx.com]
and also this discussion
http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=48DAAF14.9050006@axyzfx.com&perpage=20&revdate=on [sidefx.com]
thanks
John
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