Cylindrical mapping seams on polygon tubes

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cylindrical mapping seams on polygon models

I’m not very experienced at cylindrical mapping. I’m getting large seams on my polygon rockets I’ve modeled.

I can’t find a way to get rid of the problem. Can anyone explain what is causing the problem and what might be a solution??

Thanks,

-mikey
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Hey Mikey,
Do you have Fix Texture Seams turned on? Make sure the texture UVs are Vertex also..

Cheers,

Peter B
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It looks like the problem is with UVproject. UVtexture works great!

Is this a known bug with UVproject??

Say your using a tube with 5 divisions, the 5th division becomes the entire seam with UVproject. Higher divisions are harder to notice the seam but it's always as big as the last division.

-mikey
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By the way how are things going for you?
Thats a very cute picture!

Everythings going well here an Northrop. I use your centre DA all the time.

: )

-mikey
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Hey Mikey,
All is well, thanks! I just tried UV PRoject and it works fine too, make sure it's on Vertices and the Fix Boundary Seams is on, and it seems to work fine. Did you click the Initialize button?

Cheers,

Peter B
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