Hi,
I think this is the best place to start with this one.. :wink:
Are there any tuts out there dealing with ICE like setups in Houdini?
With that I mean the basic workflows we have in ICE, but Houdinified.
So:
- basic emission by surface
- pick object(s) or groups for particle emission
- paint in/out emission ‘weightmaps’
- turbulize SRT's and such
- mix several ICE trees
- get certain effects by adding nulls or expressions (delete emission etc.)
thanks for any tips!
rob
Softimage, ICE and Houdini translation...
4368 4 2- RobW
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- Andy_23
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- RobW
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- Keith Johnson
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Hi Rob, here's one I did awhile back. It shows how to recreate ICE modulate by Null in Houdini and presents some basic correlations between ICE and VOPS
https://vimeo.com/93915199 [vimeo.com]
good luck!
https://vimeo.com/93915199 [vimeo.com]
good luck!
- Gerbrand
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