I setup a simple testscene with sphere for obstacle and one pop steer seek (in the center of the sphere). First I only want to create an nice flowing pointcloud. But I am far far away from the examples above. It driving me crazy, maybe I have fundamental wrong setup. I couldn't get the obstacle steer node to work. Its doing nothing
I would be very happy if somebody could look in my hipfile. I am newbie in the world of crowds
thanks for your file …its a good idea to use static object to avoid intersection. but i miss a little bit this obstacle steer behavior. like in the vimeo links above, where the agents look “in the future” and try to avoid the obstacle. and i always have to use pop drag, otherwise the fish accelerating to much. i think it must be simple with this steer nodes, but maybe I don't find the right settings. any other idea would be great