hi.. my Vops shader bump mapping isnt working, its messing up the normals or something.. my map is 4096x4096 for my creature, when applied it seems to be splitting vertex/edge normals?!.. ive inclkuded links to the messed up image, and to a grab of my vexbuilder tree..
http://home.btconnect.com/symbiont-design/stuff/octo.jpg [home.btconnect.com]
http://home.btconnect.com/symbiont-design/stuff/vop.jpg [home.btconnect.com]
any help much appreciated,
thanks.
bump maps messed up
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