car exhaust pipe

   2620   0   0
User Avatar
Member
7 posts
Joined: May 2015
Offline
hey beginner here,
Looking for ideas / approaches to tackling this sort of high velocity / dissipating volume effect.

https://www.youtube.com/watch?v=dyS31nlrXn4&t=47 [youtube.com]

so far I've tried several approaches including a simple smoke setup and a sop level effect with particles and metaballs that I converted into volumes.

Haven't really gotten close to the reference and am wondering if I am just approaching the effect incorrectly altogether.

I've used maya fluids a bunch and am not new to 3d just houdini if that knowledge helps at all.

Thanks for stopping by
  • Quick Links