Hi,
Was wondering if anyone could help me figure out how I can simulate some fractured geometry at a given point in time, then switch the initial Geo for an even more fractured version of itself?
Jeff posted some info a while back but I'm still at the stage of trying to update geometry in the DOPS sim over time, any advice would be awesome!
Feeding updated fractured geometry back into DOPS over time
1300 0 1- Ben Watts
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