Adaptively resize voxels in DOPs

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Hi everyone
Is it possible to resize the voxels in a field in the middle of a DOPS simulation ?

I have a bunch of particles moving away from each other but I would like to create a field where the number of particles in each voxel stays roughly the same.

So I am looking for something similar to the “gas resize field” - node but I would like to set the voxel size at each time step based on the current state of the geometry, not just the size of the field.

Any help is greatly appreciated :wink:
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