Sorry for all the posts lately. I'm trying to get a Houdini Engine pipeline up and running with very little time.
Okay, so I have two computers with Houdini Engine Indie, Houdini Indie, and Maya 2015. Computer #1 has dual processors and 32 gigs of ram. Computer #2 has 1 i5 and 12 gigs of ram. I have a digital asset that contains a basic fire sim (fire exploding from sphere using the shelf tool), when I load the asset on computer #1 it runs with no errors. However when I load it on computer #2 it says a fatal error has occurred and crashes. My original guess is that this was a resources issue for some reason, but the task manager doesn't show any peaks in ram or cpu usage. Any ideas what might be causing this?
Fire sim crashes Maya
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- awong
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The sim I tested was a basic shelf tool applied to a basic sphere, which I'm guessing is what you mean by simple. As an odd side-note the torch sim asset found in the orbolt store didn't crash computer #2's maya but it didn't display any geometry or volumes (it worked fine on computer #1). Assets that don't include a pyro sim seem to work fine on both computers. A couple tests I have yet to do is see if I can load assets that produce volumes at all, and see if including any type of simulation causes the same error. Unfortunately I won't have an opportunity to test further until Monday…
- awong
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- NFX
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