fuzzy logic state transitions

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Hi

I'm trying to get my head around using fuzzy logic to change states.
I want to change states off particle proximity, so when
agents are close set to walk, when
agents are medium dist, set to jog, and when
agents are far, set to run.

I've got this to sort of work with two states, walk when close and jog when far, but I'm not sure how add the third state. By default the fuzzy logic is outputting a boolean, I'm guessing there must be a better way using crisp values?
Any Ideas of a good workflow?

I've started out using the fuzztransition example

Attachments:
fuzzy_trans.hipnc (748.9 KB)

HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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