I cant use Houdini Engine Indie in Unity

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i am trying to use houdini engine indie ( FREE ) in unity 5.3.4

I created license , received email and password information to email from sidefx.

Used them in license manager . Everything good until here.

When i try to use houdini engine in unity , it always give error :

“Asset not loaded: HAPI Error: Non-commercial (Apprentice) assets not allowed with commerical licenses.”

If i dont install main applications , i cant select houdini engine for unity on installation.

If i install , unity gave error above.




I installed houdini-engine.scripts from C:\Program Files\Side Effects Software\Houdini 15.0.393\engine\unity

try to use BuildingGenerator and fail always. I hope someone can help me
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Grab the latest production build (15.0.416) or daily build and you'll have a better time with that.
Chris McSpurren
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SideFX
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The error is valid. You are trying to load an asset created in Apprentice (.hdanc) in Unity. This is not supported, even with the (now) free Houdini Engine Indie license. Only assets created in Houdini Indie or full Houdini can be loaded by any Houdini Engine plugin.
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damian
The error is valid. You are trying to load an asset created in Apprentice (.hdanc) in Unity. This is not supported, even with the (now) free Houdini Engine Indie license. Only assets created in Houdini Indie or full Houdini can be loaded by any Houdini Engine plugin.

The FAQ on Orbolt says:

“Can Houdini Apprentice (free non-commercial) version be used to make assets, be sold on Orbolt and used by the customer in commercial games?”

“Yes, that is correct. Orbolt will take assets created in Houdini Apprentice and convert them into commercial format on upload. This allows authors to create full, commercial assets that can be shared with others or sold!”


https://www.orbolt.com/faq/question/102/can-houdini-apprentice-free-non-commercial-version-be-used-make-assets-be-sold-orbolt-and-used-custo [orbolt.com]

Can you confirm that this is still the case with the new Houdini Engine Indie licensing terms? As I understood it, as long as the person creating an asset in Apprentice is willing to share the asset through Orbolt the license allows for those Apprentice made assets to be loaded in Houdini Engine (but obviously only the version downloaded from Orbolt that's been converted into a commercial asset).
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That is correct. The FAQ on Orbolt is still valid.
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damian
That is correct. The FAQ on Orbolt is still valid.

Thanks for the confirmation. Very smart move I think, as it will encourage those on a learning path with Apprentice to share their creations for others to learn from too.
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