Illumination baking
1185 0 0- thexon
- Member
- 86 posts
- Joined: Aug. 2010
- Offline
I have a scene where the camera doesn't move around much,is there anyway I could bake all the lighting onto a texture map,the current solution (using the bake rop)gives very poor specular ,because specular is view dependent,and it doesn't know where m camera is…is there any way to get a decent baked illuminationr map
the xon can
-
- Quick Links