Hello , after some problems , i could successfully use BuildingGenerator on unity and it is wonderful asset
It can generate buildings and windows tile , but all windows tiles are same for same column
Can anybody help me about how can i adjust asset to generate random windows tiles to show more natural looking as like on real world ?
Need Help For BuildingGenerator Asset
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- Sadjad Rabiee
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Joker386
I think one of good solutions is using random based UV coordinate for picking different window from multiple window texture.
Can you tell me how can i follow your suggestion ?
I need a solution as like plugin will pick up random windows between numbers.
Such as windows$ will randomly pick a windows01 , windows02 , … , windows17 textures , if i adjust $ will pick number between 01 to 17.
I dont have any experience about this. I can only load asset into unity.
Maybe if i can do it on Houdini , i can export updated version of BuildingGenerator and load into Unity.
Any suggestion really appreciated.
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