Hello guys,
I'm going crazy with color management in Houdini, I set a base color in a Mantra shader using RGB values taken from an Arnold for Maya aiStandard shader. The result color is different, in Houdini it's not correct, it's not linearized. Has it to be linearized manually ? Just to understand if this is the normal workflow because all the other color settings are set to linear by default, only the base color seems to have this problem.
Thank you
Ray
Shaders base color mismatch
2722 4 1- madrenderman
- Member
- 129 posts
- Joined: June 2016
- Offline
- sidenimjay
- Member
- 702 posts
- Joined:
- Offline
Under Edit/Color Settings/Color Correction Tab
you most likely have Color Pickers and swatches set to apply a gamma of 2.2 in which case this is the color you will see when you render this shader and not the darker orange color from the ai material
uncheck the Color Picker and swatches and you will see the same color as the ai one….however if you are rendering this with a gamma 2.2 it wont look as saturated as the dark orange one, it will be the lighter one…
you most likely have Color Pickers and swatches set to apply a gamma of 2.2 in which case this is the color you will see when you render this shader and not the darker orange color from the ai material
uncheck the Color Picker and swatches and you will see the same color as the ai one….however if you are rendering this with a gamma 2.2 it wont look as saturated as the dark orange one, it will be the lighter one…
- madrenderman
- Member
- 129 posts
- Joined: June 2016
- Offline
- sidenimjay
- Member
- 702 posts
- Joined:
- Offline
- madrenderman
- Member
- 129 posts
- Joined: June 2016
- Offline
-
- Quick Links