Well my quest to get nice lighting in Unreal with Houdini Engine generate geo continues, but all doors seem to be blocked so far.
But todays question, is there anyway that the instanced mesh “Uproperty” can be setup so it is editable so I can turn on the “Use Emissive for static lighting”. Providing screenshot to clarify my question.
Houdini Engine - Uproperty - Use Emissive for static lighting
3968 6 1- MagnusL3D
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- MagnusL3D
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Hmm…so further testings.. as far as I can figure it out..both instanced and “regular” generated mesh from Houdini can recive light from emissive materials, as long as those emissve materials are applied to a mesh that is not generated by Houdini. If however your emissve material is on a Houdini Engine asset it wont and cant be injected to the lightmass calculations, since Houdini Assets have no Lightmass settings including the “Use Emissive for Static Lighting”.
Not sure if this is by design or a oversight, or if it is comming like the point lights are.
Not sure if this is by design or a oversight, or if it is comming like the point lights are.
- MagnusL3D
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- damian
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- MagnusL3D
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- damian
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- MagnusL3D
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