Flip lose volume with animated container

   4526   2   1
User Avatar
Member
18 posts
Joined: Aug. 2013
Offline
I have a sphere doing simple sin animation along the Y axis. While filling the sphere with particles i also turn it into a collision volume with inverted sign so that it will act like a sphere container for my flip object. But when the simulation begins, the flip particle “disappeared” along the way, see attachments.

First, i think it's because of sub steps, so i increased both the sub steps in the dop network and the flip solver(receeding is off), but that didn't help, because the animation is not a fast one, with a expression like this “sin($T*20)*1”, and the sphere radius is 0.1.

I couldn't figure out what is the problem, any ideas?
Edited by WhimmY - Aug. 29, 2016 04:26:07

Attachments:
sphere animation.gif (274.3 KB)
flip.gif (99.5 KB)

User Avatar
Member
2529 posts
Joined: June 2008
Offline
You may want to check out the video at this link. Guarav demonstrates a similar approach to containing fluid inside a boundary that is in motion.
http://forums.odforce.net/topic/23631-minute-houdini-tips/ [forums.odforce.net]
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
18 posts
Joined: Aug. 2013
Offline
Enivob
You may want to check out the video at this link. Guarav demonstrates a similar approach to containing fluid inside a boundary that is in motion.
http://forums.odforce.net/topic/23631-minute-houdini-tips/ [forums.odforce.net]

Thanks for the link, really helpful!
  • Quick Links