I have a sphere doing simple sin animation along the Y axis. While filling the sphere with particles i also turn it into a collision volume with inverted sign so that it will act like a sphere container for my flip object. But when the simulation begins, the flip particle “disappeared” along the way, see attachments.
First, i think it's because of sub steps, so i increased both the sub steps in the dop network and the flip solver(receeding is off), but that didn't help, because the animation is not a fast one, with a expression like this “sin($T*20)*1”, and the sphere radius is 0.1.
I couldn't figure out what is the problem, any ideas?
Flip lose volume with animated container
4526 2 1- WhimmY
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- Enivob
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You may want to check out the video at this link. Guarav demonstrates a similar approach to containing fluid inside a boundary that is in motion.
http://forums.odforce.net/topic/23631-minute-houdini-tips/ [forums.odforce.net]
http://forums.odforce.net/topic/23631-minute-houdini-tips/ [forums.odforce.net]
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- WhimmY
- Member
- 18 posts
- Joined: Aug. 2013
- Offline
Enivob
You may want to check out the video at this link. Guarav demonstrates a similar approach to containing fluid inside a boundary that is in motion.
http://forums.odforce.net/topic/23631-minute-houdini-tips/ [forums.odforce.net]
Thanks for the link, really helpful!
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