Principled shader reflection funkyness

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In the first image, Reflect is set to 0. In the second image it's set to 0.001.
Everything else is set to the defaults. What's happening here, is it a bug?

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1.jpg (23.2 KB)
2.jpg (27.0 KB)

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I think it's all because of the Fresnel parameter, which does not interact in the shader. If you will play with it, you will get the desired result.

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Reflect 0 means Reflection is turned Off

otherwise Reflect controls only reflectivity of the surfaces facing the camera.
High incident angle reflections are always 1, hence the jump since 0.0001 means the falloff from 0.0001 to 1, which is big jump from 0-0

in other words it's alternative artistic control over reflection IOR
Edited by tamte - Sept. 25, 2016 14:53:03
Tomas Slancik
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Thanks a lot tamte, that makes sense. I misunderstood the purpose of the Reflect parameter.
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