Help!display problem occured while adding normals!

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When I added normal attributes from point node into my geometry point,it cause the global color getting dirty,and it changes when I rotate my viewer.

I dont know how to fix it.Can anyone help me ?

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That looks like a graphics driver bug. What operating system, operating system version, graphics card, and graphics driver version are you using?
Writing code for fun and profit since... 2005? Wow, I'm getting old.
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No,not the problem,my graphics drivers had been updated to the latest version.But whhen I add a polyextrude node to
it, it looks normal as before.
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You are modifying the Normals to achieve your modeling goals (pointvop3). The video driver looks at the Normals to create the viewport display. To restore the display, simply place a Normals node at the end of your network and set the Display Flag to that node.
Edited by Enivob - Sept. 24, 2016 09:11:47

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Using Houdini Indie 20.0
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Enivob
You are modifying the Normals to achieve your modeling goals (pointvop3). The video driver looks at the Normals to create the viewport display. To restore the display, simply place a Normals node at the end of your network and set the Display Flag to that node.





Thanks for the reply,it works using your way!
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