Hey guys,
This dough would look awesome with a smooth surface.
Any tips on how to fix this bumps?
The particles simulation is very High Resoslution (0.01 on particles separation)
File (just in case):
https://www.dropbox.com/s/za9cku7acpjy9qq/Star_Shapped_Emmiter%20v1-d.rar?dl=0 [dropbox.com]
FLIP - Smooth Viscous mesh
4308 1 1- VFX_Skull
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- Enivob
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Try playing around with the Influence Scale and the Droplet Scale inside the Particle Fluid Surface node. Keep the Droplet Scale less than the Influence Scale or the entire fluid will disappear. I turned off the Remesh and Smooth nodes on the source geo. I also removed all those substeps on the Simulation node. In this case it makes sense to enable particle separation to try to keep particles away from one another and thus better keep the original shape.
You can dial in the scale at a lower particle separation and then when you have reduced the anomalies try lowering the particle separation for a cleaner look.
I don't think you will ever get a perfect extrusion look with a fluid based approach.
Check out the example file on Thin sheet Fluid. There may be more tips on particle separation there.
http://forums.odforce.net/topic/18111-flip-smorganicsheeter-effect/#entry145601 [forums.odforce.net]
You can dial in the scale at a lower particle separation and then when you have reduced the anomalies try lowering the particle separation for a cleaner look.
I don't think you will ever get a perfect extrusion look with a fluid based approach.
Check out the example file on Thin sheet Fluid. There may be more tips on particle separation there.
http://forums.odforce.net/topic/18111-flip-smorganicsheeter-effect/#entry145601 [forums.odforce.net]
Edited by Enivob - Sept. 30, 2016 10:32:31
Using Houdini Indie 20.0
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Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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