Pushing points across normal (not out)

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Hi there,

I have this attribute vop that I am using to push around points and I'm having trouble getting the effect I want.

At the moment it's pushing along the Y axis (like the peak sop) but I'd like to push the points across the normals like the z axis in this image.


Any ideas? Hope that makes sense…

Link to the scene file [peterleary.com]

Thanks,
Pete
Edited by peteski - Oct. 27, 2016 03:15:29
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