Hello guys,
I'm trying to figure out a good workflow to recreate the Maya “soft body” function. What I would like to do is the same animation I posted here and that I did with Maya LINK [giphy.com]
(hypnotic uh ?).
I tried with the wire solver but it's difficult to obtain a good result, many many parameters and I don't know if it's the best way. I know there is also the FEM option but I wasn't able to use it with the animated geometry.
Anyone can help or give me some advice ?
Thank you
Ray
Maya soft body equivalent in Houdini
2342 4 1- madrenderman
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You might want to take a look at the Make A Belly Bounce [forums.odforce.net] thread on OdForce. It uses the CHOPs jiggle node to after effect the vertices and keep them bouncing with a decay.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- madrenderman
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Thank you for your reply, great post, thank you, I will try all the solutions listed, it seems there are many ways to achieve the effect.
Just one more question, do you think that wire solver could be used too for this kind of effect or it's more suitable for ropes, trees etc. ?
Thank you
Ray
Just one more question, do you think that wire solver could be used too for this kind of effect or it's more suitable for ropes, trees etc. ?
Thank you
Ray
Edited by madrenderman - Nov. 18, 2016 11:14:50
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