I'm going to assume most of you when using the sweep node create a path which is facing in XY. Then you use that path as the cross section. This typical workflow can be difficult to get the cross section shape path to match that of the swept geometry, especially if the swept geometry is swept along the YZ.
How can I draw a path in YZ but when shaping the path in YZ (side view) have that reflect accurately to the path shape in the XY ?
I hope that was understood
Sweep Node path matching
1472 1 1- _Christopher_
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- Enivob
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If the sweep works as needed along XY then just use the old pre-transform, post-transform fix. By that I mean drop down a transform node to rotate to the axis that works then after the work is done “un-rotate” it back to your target axis.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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