Help with material/shader.

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Hey there, first, I was wondering if I could get some tips to help me with this pine needle material and what I can do to make it more realistic. Currently I'm using a diffuse color, a reflection color and sub-surface coloring. I feel it needs another shade of some sort in there to make it look a lot better.

I posted a pic of the scene from Blender, which is where I originally started this project but came to Houdini for the much better water and amazing system. As you can see, however, the I feel I was able to achieve a much better result in Blender. Any ideas how to better get there?

I can upload the file as well if that would help to get a better look at what my settings are…


And second, I also have it set in Houdini for my camera to render at 1080x1920, yet it renders 720. How do I get it to render at 1080?



((Houdini pic on top, Blender on bottom.))



EDIT: sorry I'll try to get a better quality image for houdini.
Edited by Sneil - Jan. 15, 2017 15:46:13

Attachments:
Needle render.jpg (408.6 KB)
Blender.jpg (762.0 KB)

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