ripple solver and velocity

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Hi,

I am trying to create a small creek water surface with the ripple deformer.
It works pretty well by deforming a part of the rest SOP with a animated water texture. But this way I don't have any vel in X or Z. Only Y. Makes sense to some degree .. but if I use e.g. a metball in a magnet I get vel values in all 3 directions. The problem with metaball or well it is probably the magnet/bulge op it is very very slow compared to simple rest mesh manipulation via a attribute VOP e.g..
Is there a way to get the vel in X, Y, and Z from the ripple solver feeding him a mesh which is not deformed via metaballs?

Thanks!

Rico
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Hmmm, maybe add a Trail SOP, set it to “Compute Velocity”.

Attachments:
Trail_SOP.hip (59.9 KB)
Trail_SOP.jpg (425.6 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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