Control DOP points ?
5712 25 1- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
oh I didn't even see the Dop network, but basically is the same. Add an Attribute Wrangle and add @viscosity to a value that you want and the other one to a different value, do the attribute transfer and add viscosity to it, keep the color if you want, it will be just to visualize where you are affecting the values. You can use groups as well.
f@viscosity = 10000;
v@Cd= {1,0,0};
f@viscosity = .08;
v@Cd= {1,1,1};
f@viscosity = 10000;
v@Cd= {1,0,0};
f@viscosity = .08;
v@Cd= {1,1,1};
Edited by sepu - Jan. 23, 2017 01:42:40
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
I select the output node in the DOP solver, hit play and the mesh disappears after the first frame. Although the flip solver has two errors, attribute V is missing and pscale is missing ?
Also how do you invert what is being effected; reverse node after or before the wrangler didn't work ?
Also how do you invert what is being effected; reverse node after or before the wrangler didn't work ?
Edited by _Christopher_ - Jan. 23, 2017 19:06:13
【T】【C】【S】
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
you do not need the SOP Solver, or at least for what ask for, so disable it or delete.
You do not need the attribute created that you have there you already have the wrangle doing that (even though is gonna be overwrite it).
On the FLIP solver you need to go to Volume motion Tab and enable “viscosity by attribute”
on the flip object, physical tab put viscosity to 0 (this also will be override by the attribute wrangle, just good practice) since you are driving it by an attribute Wrangle from SOPs.
You do not need the attribute created that you have there you already have the wrangle doing that (even though is gonna be overwrite it).
On the FLIP solver you need to go to Volume motion Tab and enable “viscosity by attribute”
on the flip object, physical tab put viscosity to 0 (this also will be override by the attribute wrangle, just good practice) since you are driving it by an attribute Wrangle from SOPs.
Edited by sepu - Jan. 23, 2017 22:03:53
- _Christopher_
- Member
- 743 posts
- Joined: April 2014
- Offline
sepu
you do not need the SOP Solver, or at least for what ask for, so disable it or delete.
You do not need the attribute created that you have there you already have the wrangle doing that.
On the FLIP solver you need to go to Volume motion Tab and enable “viscosity by attribute”
on the flip object, physical tab put viscosity to 0 since you are driving it by an attribute Wrangle from SOPs.
It worked.
By passing the SOP solver was the solution. Adam Swaab taught me to use the SOP Solver
What would be the method used following what Adam Swaab teaches and omitting the wrangler node; but using the SOP Solver ?
Another question; can I apply an ease to the points, right now it's an abrupt amount of points not being effected by DOPS, how can I have some gradation ?
Edited by _Christopher_ - Jan. 23, 2017 21:09:57
【T】【C】【S】
- sepu
- Member
- 405 posts
- Joined: Feb. 2012
- Offline
-
- Quick Links