Hi again, guys.
I have a shader set up that controls the opacity of a piece of geometry, animated with noise so that the geometry appears to dissolve away. Any ideas on how to export alpha information from the shader for use in V-Ray? I've looked into texture baking, but that seems to be more for making occlusion, light info, etc. What I'm after is more a direct export of the animated diffuse or alpha information even if its a sequence of baked out jpegs.
Texture extraction
1632 2 0- RandomGex
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- tamte
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- RandomGex
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Ah, I missed that part of the bake node. After playing with it for a bit and trying to get what I want, it's not working like I need. What I need is more like the image I see in the UV viewport (without the geometry lines.)What I get when I bake it out has a lot of reflections even if I turn off all the lights, reflections on the material, specular highlights, etc. I've included a couple images for examples.
Edited by RandomGex - Feb. 17, 2017 14:03:19
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