Texture extraction

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Hi again, guys.
I have a shader set up that controls the opacity of a piece of geometry, animated with noise so that the geometry appears to dissolve away. Any ideas on how to export alpha information from the shader for use in V-Ray? I've looked into texture baking, but that seems to be more for making occlusion, light info, etc. What I'm after is more a direct export of the animated diffuse or alpha information even if its a sequence of baked out jpegs.
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texture baking is what you want
you can bake out any AOVs from your shader, just add the exported variable names to Extra Image Planes list
Tomas Slancik
FX Supervisor
Method Studios, NY
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Ah, I missed that part of the bake node. After playing with it for a bit and trying to get what I want, it's not working like I need. What I need is more like the image I see in the UV viewport (without the geometry lines.)What I get when I bake it out has a lot of reflections even if I turn off all the lights, reflections on the material, specular highlights, etc. I've included a couple images for examples.
Edited by RandomGex - Feb. 17, 2017 14:03:19

Attachments:
UV_Example.jpg (291.8 KB)
Shoe_Diffuse_103.jpg (724.3 KB)

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