Deforming Collision Object

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Hello,

I am still an absolute rookie with Houdini. So much of a beginner, that I don't even know which tutorials I should consider for learning this stuff. Maybe you can help me.

I am attempting a scene where a planeseat hits a shallow watertank.



What I need the seat to do is stop when it hits the ground. If it could deform the ground object so that the water sim could flow in there, that would be even better.

I understand that it might be impossible to provide a solution right here due to the complexity of the program, but I would appreciate pointers towards related tutorials as well.

Thanks for your help.
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