FLIP collision madness

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Hey,
I do have a little problem with flip collisions. I'm simulating a layer of caramel on top of which I want to add a layer of chocolate. The mesh of the first layer I converted to a deforming object. Collision volume and everything looks just fine. Unfortunately flip is going crazy when it touches this surface.

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collision.png (884.9 KB)

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make sure you don't compute velocity on you Collision Source SOP as I can imagine your collision geo has changing pointcount and possibly it already has correct v from previous sim
Edited by tamte - Feb. 19, 2017 17:50:44
Tomas Slancik
FX Supervisor
Method Studios, NY
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Hi There

I had a look at the hip you posted on odforce, I think it's your friction and bounce variables on the col vol for the caramel.

cheers
Nigel.
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