I was wondering if there was a way to export a mesh with it's IK rig directly from Houdini to the engine for Unity as part of a digital asset?
So far I've been exporting the model as an .fbx with the rig and the deformation (which work very fine), but the IK has to be set up though the built-in Unity IK system.
Is there a way to just use the IK created in Houdini instead?
Currently, FBX is the only way to get a character rig from Houdini into Unity. Houdini Engine in Unity does not support this type of data yet. So, you can export whatever FBX supports.