Setting split location with VOP attribute ?

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Correct me if I'm wrong, if I want to get the split location from PolySplit in VOP's don't I need to retrieve the split parameter from the PolySplit ?

I'm getting the PolySplit from the first input of a VOP attribute feeding that into getAttribute (VOP) setting the attribute as a string and the class as, detail; but how can I set the split locations on specific primitives, as PolySplit does when used in it's basic form ? I assume I must add another PolySplit after the VOP attribute although how do I get the split locations to be placed in the precise area to which I want ?
【T】【C】【S】
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This [forums.odforce.net] thread discuses this problem.

/b
http://www.racecar.no [www.racecar.no]
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The scene in the thread uses groups, which I want to bypass, is that possible ?

If I know the split location; I'm having problems bringing that into strictly VOP's and assigning as a string to the split location ?
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If you dl Twan's example (third post from the bottom in the thread i linked to), and enable “polysplit_from_detail” you'll see how it works. No groups. I see no problem replicating this in VOP's.

-b
http://www.racecar.no [www.racecar.no]
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