How export fbx with multimaterial from Houdini16

   3043   3   0
User Avatar
Member
31 posts
Joined: Aug. 2015
Online
I use material node set two material by groups but in unreal is only one.
I try import fbx to max polygons has correct material ids but multimaterial has only one slot.
User Avatar
Member
31 posts
Joined: Aug. 2015
Online
OK I find solution when I use shop instead of mat from mats export work correctly.
User Avatar
Member
74 posts
Joined: March 2016
Offline
X_H_N
OK I find solution when I use shop instead of mat from mats export work correctly.

You should report that errant behaviour to support. The new Mat context should work exactly the same way as the Shop context for FBX exports.
User Avatar
Member
31 posts
Joined: Aug. 2015
Online
OK I reported it
  • Quick Links