Poly reduce and uv's

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I'm experimenting with Houdini poly reduce, it does a good job on the mesh but the resulting uv's are terrible. I'm also trying to transfer uv's after poly reduction using an attribute transfer but results are not good at all. Anyone knows what is the best workflow to achieve a good poly reduction keeping good uv's too ?

Thank you

Ray
Edited by madrenderman - March 15, 2017 12:35:22

Attachments:
polyreduce.jpg (592.4 KB)

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This is something we will be addressing very soon – not as a quick bug fix: as a game changer.

Cristin
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Great news, thank you Cristin
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What is that, a paraceratherium?
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Yes, you are an expert
Edited by madrenderman - March 15, 2017 16:59:00
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This might work for you.

Attachments:
uv_transfer.hip (187.2 KB)
uv_transfer.JPG (100.7 KB)

/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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Magnus I really appreciate your help but it's a bit complicated for me, I have to study the graph to understand how to apply your setup to the model
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I put in 2 nulls naming them to help you along a bit. (this one is indie since i am at home now).

Attachments:
uv_transfer2.hiplc (183.8 KB)

/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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thank you so much for your help Magnus I tried but the result is almost the same
Attached image: the first one is with poly reduce only, and the second one is with your network

Attachments:
reduce.jpg (926.7 KB)

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cb
This is something we will be addressing very soon – not as a quick bug fix: as a game changer.

Cristin

Sounds great. Is this already launched as part of H16 or something to come?
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rayfoundry
cb
This is something we will be addressing very soon – not as a quick bug fix: as a game changer.

Cristin

Sounds great. Is this already launched as part of H16 or something to come?

Something to come.

Cristin
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