hi
i'm trying to do a school of squid following a main character with particles, now, when the squids turn, how can i set it up so that legs react to the change in direction, the legs don't need to be doing a swimming motion, i just need some turbulance on them. the main concern is that they don't just follow the head of the squid in a rigid fashion?
hopefully that makes sense?
thx
|jason
Procedural squid legs in a particle system
5895 8 1- JasonSlab
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- ben simons
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Hey,
This cute demo over at odforce might help. Hmmm. And it's less than 42 Nodes I expect. :-)
It's an interactive flocking demo - there's a hip file you can download. You'll see the arrows chase the green thing which you can steer with your mouse; interactively. See the instructions for more into at:
http://odforce.net/forum/index.php?showtopic=2131&hl= [odforce.net]
cheers,
ben.
PS. You can probably achieve the delayed leg motion you're looking for with a Timing Chop (eg. delay, shift, lag…)
This cute demo over at odforce might help. Hmmm. And it's less than 42 Nodes I expect. :-)
It's an interactive flocking demo - there's a hip file you can download. You'll see the arrows chase the green thing which you can steer with your mouse; interactively. See the instructions for more into at:
http://odforce.net/forum/index.php?showtopic=2131&hl= [odforce.net]
cheers,
ben.
PS. You can probably achieve the delayed leg motion you're looking for with a Timing Chop (eg. delay, shift, lag…)
''You're always doing this: reducing it to science. Why can't it be real?'' – Jackie Tyler
- JasonSlab
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