Wet map creation

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I'm trying to create a wet map for my FLIP scene but I'm running into difficulties. I'm following this tutorial https://www.youtube.com/watch?v=H4S94cBnBRs&list=PLa7A1S8Iw-vHAXnyH3Br7YpKt2iHWkeqJ&index=4 [youtube.com] yet I can't get the points from my static object to detect when coming into contact with my fluid points. He seems to have missed what he did with attribtransfer in his videos which is probably causing the grief.



Here's a simplified hip file, if someone could let me know what I'm doing wrong please help! I'm setting up the attribtransfer inside the static geometry node.
Edited by Sneil - March 26, 2017 17:39:24

Attachments:
Wetmap Attempt.hiplc (1.8 MB)

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Never mind, found another tutorial which also didn't work but combining elements of both got it going in the end.
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Alright I'm stuck again. I can have my fluid paint to the current frame, but my solver setup will not leave a trail. It just wont output anything at all, not sure what is going on…

Here's an updated file if anyone can take a look.
Edited by Sneil - March 26, 2017 22:51:01

Attachments:
Wetmap Attempt.hiplc (1.8 MB)

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